Fastconews.com

PRODUCT AND PROJECT MANAGER

In my four years working at Fast Company Magazine and fastcompany.com as a Product Manager I launched a mobile-first news section FastCoNews and its stand-alone CMS, with a team of 15 people including editorial, engineers, and designers.

In my role of Project Manager I wrangled content and people. As the site-wide redesign was in full-speed I served as the liaison among cross-functional teams to coordinate deadlines and roadmaps, allocation of resources, and last-minute changes. Everything while staying on the grind handling the day-to-days as Scrum Master for the engineering team, overseeing iteration scheduling, and enforcing brand identity and web content style guide across Fast Company network. Yee-haw!

 “Antarctic Superheroes” comic spread

“Antarctic Superheroes” comic spread

CREATIVE DIRECTOR AND STORY TELLER

As a Multimedia Production Manager at the University of Texas at El Paso I led a team of 10 students--designers, videographers, and developers-- to create interactive material for the Online Learning department.

I always had fun and experimented with new technology--QR code scavenger hunts and AR-enhanced promotional material (10 years ago, pre-Pokemon Go era)--in an effort to encourage faculty development and increase student engagement. This role was hands-on and very rewarding.

 
 Sketch of Trasure, an app designed to manage waste in residential areas.

Sketch of Trasure, an app designed to manage waste in residential areas.

UX / VISUAL DESIGN

Being a Graphic Designer by training always comes very handy when negociating with engineers and the design team. While I my expertise nowdays is Project/Product management, from time to time I make space to design things that I wish it exist.